Bid Skill Check Mini-Game

Implement an MMO-style bid skill check that transforms the bidding action into a timing-based mini-game. When a user attempts to place a bid, a gauge with a moving marker appears. The player must stop the marker within defined “sweet spot” zones to influence the outcome of their bid.

  • Success: Bid confirmed with bonus (e.g., reduced bid cost, reward boost, leaderboard advantage).

  • Partial: Bid confirmed with no additional effects.

  • Fail: Bid confirmed with penalty (e.g., extra credit consumed, cooldown, diminished contribution).

This system increases engagement, introduces player skill into bidding, and creates additional opportunities for progression and differentiation.

Acceptance Criteria:

  • Gauge reliably triggers when a bid is initiated.

  • Marker animates across the gauge with configurable speed and direction.

  • Sweet spots are visually distinct and configurable (size, position, difficulty scaling).

  • Bid always processes regardless of outcome.

  • Success, partial, and fail states correctly apply their respective bonuses/penalties.

  • Visual/audio feedback provides clear indication of results.

  • Accessibility toggle available to disable mini-game if needed.

Notes:

  • Difficulty scaling (speed, sweet spot size, etc.) should adjust per auction type or player level.

  • Future enhancement potential: perks that expand sweet spots, cosmetic variations, sound effects, and streak multipliers.